I made a list of my favorites a while back. Good Adventures: There are all of these old adventures out there that are really great. Remember that old adventures are way overloaded with treasure and might be a bit much for 5e.Use the DC and damage guidelines in the DMG on pages 238 and 249.Re-skin the monsters (Take the numbers from a 5e creature appropriate to your group’s level, and apply that to the old monster’s stats).So! Today I’m going to take a stab at explaining how you can convert older adventures to 5th edition D&D rules.
I am very amused at the idea of having an orange set of 8d6 specifically for fireballs. This is all in preparation for their kickstarter for color-coded dice. On top of that, this company is giving away 5e Player Handbooks, one per week. 6th: Harm, Circle of Death, Banishment, Disintigrate, Blade Barrierīack to Main Page → 3.I know a lot of you are newer players or people returning to the game after many years, so I feel like this might be helpful for some of you.įor some of you newer people learning the rules, I think you might be interested in these action cards ( cards with no crop marks here).5th: Cone of Cold, Magic Jar, Baleful Polymorph, Slay Living, Call Lightning Storm.4th: Ice Storm, Inflict Critical Wounds, Bestow Curse, Flame Strike, Enervation.3rd: Fireball, Lightning bolt, Inflict Serious wounds, Displacement, Halt Undead.2nd: Inflict Moderate wounds, Shatter, Scorching Ray, Command Undead, Flaming Sphere.1st: Magic missile, Burning hands, Shocking grasp, Ray of Enfeeblement, Inflict Light Wounds.0th: Acid splash, Detect Magic, Ray of Frost, Ghost Sound, Touch of Fatigue, Prestidigitation, Flare.
He does not gain a familiar, nor any other abilities from the sorcerer class. However he may only select spells from a much more limited list, as seen below.
Spellcasting: Hades levels as a sorcerer of his HD. At 4 HD and every four HD after (8th, 12th, etc.) they gain another +1 turn resistance, to a maximum of +6 turn resistance at 20th. Turn Resistance ( Ex): Hades resist the call of clerics and their turning. It does not work on constructs or undead. This rises by 1d6 every two HD (3rd, 5th, etc.) to a maximum of 10d6 at 19 HD. Regardless of the outcome, a person cannot be affect again by the same aura of fear for 24 hours.ĭisrupt Living ( Su): With a melee touch attack, Hades can distort the life force of any living creature, dealing 1d6 damage. For creatures equal or more HD than Hades, they make a will save vs being shaken for 1 round per HD, save negates. On a successful save they are shaken instead for 1 round.
3.5 to 5e monster conversion free#
For any creature with less HD than Hades who steps within 30 ft., Hades may terrify them as a free action forcing a Will save DC 10 + 1/2 HD + Cha vs frightened for 1 round per HD. While the gain normal hit dice for their type, they also gain other benefits.Īura of Fear ( Su): The presence of Hades is terrifying. Hades have a love of magical things, and as any human wizard might, they tend to value and keep them. They own towers and houses far from civilization's judgment. Hades do not keep lairs, they live as any man might, though never in a public setting. They may have been human, as they gain the human bonus feat and skill point. Hades are skeletons with human intelligence and fiendish plans. Its dress suggests they may be the souls of cultists who have returned to their ancient bodies to complete their dark rituals. Typical Physical Characteristics: Hades appears as a human skeleton of fiendish intelligence. As is natural for him, he tends to aim for clerics first, if he can afford to.Ī Hades broken free from its summoner's grasp decides to start the slow but steady conversion of the living into the undead, starting with a town swarmed by allip allies all under his chain of command control. He rarely faces people head on, preferring to have many undead allies and debuff spells before laying on something dangerous. Hades is a patient, tactical person, able to think on his feet and adjust strategy. His hands are without flesh and an ever-present grin leers from the shadows of its hood, two burning golden dots for eyes staring into your soul. Improved Initiative, Ability Focus Aura of FearĬoncentration +8, Knowledge Arcana +5, Knowledge History +5, Knowledge Religion +5, Knowledge The Planes +5, Spellcraft +5Ī gaunt figure stands before you cloaked in black tattered robes, obviously ceremonial in nature. Str 10, Dex 14, Con, Int 13, Wis 12, Cha 15Īura of Fear (Will DC 14), Turn Resistance +1 0 (5/day)- Detect Magic, Ghost Sound, Touch of Fatigue, Flare